プログラミング教育におけるパソコングラフィックス導入の要点

書誌事項

タイトル別名
  • Effective points of introducing computer graphics to BASIC programming
  • プログラミング キョウイク ニ オケル パソコン グラフィックス ドウニュウ

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抄録

A teaching method using computer graphics as a tool in order to teach BASIC programming is presented. The method has the following 3 effective points. One point is that computer graphics help the students to understand the flow of their program by giving them visible results. The text is also easy to understand because example programs are always accompanied by the resultant graphics. Another point is that the students are allowed to talk freely and can teach each other during their exercise in programming. However, they cannot copy each other's program because this would be easily revealed by only a glance at the resultant graphics. The other point is that the method allows an exhibition of the student's graphics. They enjoy the exhibition and want to make original graphics, so they think out willingly and check the text eagerly. Some of the student's graphics and their opinions about the exercise are also presented.

収録刊行物

  • 図学研究

    図学研究 30 (3), 3-10, 1996

    JAPAN SOCIETY FOR GRAPHIC SCIENCE

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