プログラミング教育におけるパソコングラフィックス導入の要点 Effective points of introducing computer graphics to BASIC programming

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A teaching method using computer graphics as a tool in order to teach BASIC programming is presented. The method has the following 3 effective points. One point is that computer graphics help the students to understand the flow of their program by giving them visible results. The text is also easy to understand because example programs are always accompanied by the resultant graphics. Another point is that the students are allowed to talk freely and can teach each other during their exercise in programming. However, they cannot copy each other's program because this would be easily revealed by only a glance at the resultant graphics. The other point is that the method allows an exhibition of the student's graphics. They enjoy the exhibition and want to make original graphics, so they think out willingly and check the text eagerly. Some of the student's graphics and their opinions about the exercise are also presented.

収録刊行物

  • 図学研究  

    図学研究 (73), 3-10, 1996-09-01 

    日本図学会

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各種コード

  • NII論文ID(NAID)
    10002846602
  • NII書誌ID(NCID)
    AN00125240
  • 本文言語コード
    JPN
  • 資料種別
    ART
  • ISSN
    03875512
  • NDL 記事登録ID
    4302149
  • NDL 雑誌分類
    ZM1(科学技術--科学技術一般)
  • NDL 請求記号
    Z14-457
  • データ提供元
    CJP書誌  NDL  J-STAGE 
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