Effective points of introducing computer graphics to BASIC programming

Bibliographic Information

Other Title
  • プログラミング教育におけるパソコングラフィックス導入の要点
  • プログラミング キョウイク ニ オケル パソコン グラフィックス ドウニュウ

Search this article

Abstract

A teaching method using computer graphics as a tool in order to teach BASIC programming is presented. The method has the following 3 effective points. One point is that computer graphics help the students to understand the flow of their program by giving them visible results. The text is also easy to understand because example programs are always accompanied by the resultant graphics. Another point is that the students are allowed to talk freely and can teach each other during their exercise in programming. However, they cannot copy each other's program because this would be easily revealed by only a glance at the resultant graphics. The other point is that the method allows an exhibition of the student's graphics. They enjoy the exhibition and want to make original graphics, so they think out willingly and check the text eagerly. Some of the student's graphics and their opinions about the exercise are also presented.

Journal

References(6)*help

See more

Details 詳細情報について

Report a problem

Back to top