Evaluation of a Dynamic Data Allocation Method for Web-Based Multi-Server MORPG System
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- KOHANA Masaki
- Department of Information and Sciences, Seikei University
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- OKAMOTO Shusuke
- Department of Information and Sciences, Seikei University
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- KAMADA Masaru
- Faculty of Engineering, Ibaraki University
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- YONEKURA Tatsuhiro
- Faculty of Engineering, Ibaraki University
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抄録
We have investigated the bottleneck in web-based MORPG system and proposed a load-distribution method using multiple web servers. This technique uses a dynamic data allocation method, called the moving home. This paper describes the evaluation of our method using 4, 8, 16 web servers. We evaluated it on both the single-server system and multi-server system. And we confirm that the effect of the moving home through the comparison between the multi-server system without the moving home and that with the moving home. Our experimental result shows that the upper bound of the number of avatars in the eight-server system with the moving home becomes 380 by contrast that in the single-server system is 200.
収録刊行物
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- IEICE Transactions on Information and Systems
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IEICE Transactions on Information and Systems E93.D (12), 3173-3180, 2010
一般社団法人 電子情報通信学会
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詳細情報 詳細情報について
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- CRID
- 1390282679354393216
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- NII論文ID
- 10027988794
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- NII書誌ID
- AA10826272
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- ISSN
- 17451361
- 09168532
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- Crossref
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可