陰影情報およびB-Spline曲面近似による立体形状の認識  [in Japanese] 3D Recognition from Shading and B-Spline Surface Approximation  [in Japanese]

Abstract

The conventional methods to estimate the shape from shading image data are based on the approximation that a local surface is considered to be a spherical. In these process, it is necessary to calculate the derivative of the shading, and then will be easily affected by the noise in actual use. Therefore, we propose a new method to recognize 3 dimensional shape from shading and B-Spline surface approximation. Using the steepest descent method to minimize the differences between shading data from approximated surface and input image data in each point, we can obtain a free-form surface by B-Spline expression. From the practices applied our method, it is confirmed that we can reduce the effect of noise and reconstruct a 3D shape more precisely than that by conventional methods. As a result, the proposed method is available to recognize a shape from image shading.

Journal

Transactions of the Japan Society of Mechanical Engineers. C   [List of Volumes]

Transactions of the Japan Society of Mechanical Engineers. C 64(621), 1860-1866, 1998-05-25  [Table of Contents]

The Japan Society of Mechanical Engineers

References:  14

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Cited by:  2

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Codes

  • NII Article ID (NAID) :
    110002383764
  • NII NACSIS-CAT ID (NCID) :
    AN00187463
  • Text Lang :
    JPN
  • Article Type :
    Journal Article
  • ISSN :
    03875024
  • NDL Article ID :
    4481282
  • NDL Source Classification :
    ZN11(科学技術--機械工学・工業)
  • NDL Call No. :
    Z16-1056
  • Databases :
    CJP  CJPref  NDL  NII-ELS