VRMLとJavaを用いたオリエンテーリング教育用ゲームの作成  [in Japanese] An Orienteering Simulation Game using VRML and Java  [in Japanese]

Abstract

We developed an orienteering simulation game system using VRML (Virtual Reality Modeling Language) and Java. The system displays a terrain, a compass and a map. A user of the system may explore a 3-D interactive terrain. When he/she turns around, the terrain's view and the compass synchronously move. An orienteering is a cross country navigation sport. An orienteer hastens to a goal via several check points with his/her map and compass as his/her guides. He/she needs training to recognize the relationship between a map and a terrain. Our system will improve his/her skill. VRML and Java are adopted for our system because of the followings. VRML may provide interactive 3-D objects and worlds. VRML has also Java application interfaces to realize more interactive worlds. Navigation features are provided by VRML browser, which may be plugged in WWW browser connected to Internet.

Journal

Proceeding of the Annual Conference Japan Society of Information and Knowledge   [Journal Detail]

情報知識学会研究報告会講演論文集  (6)  pp.53-59 19980523  [Index]

Japan Society of Information and Knowledge

References:  9

You must have a user ID to see the references.If you already have a user ID, please click "Login" to access the info.New users can click "Sign Up" to register for an user ID.

Preview

Preview

Codes

  • NII Article ID (NAID):
    110003351436
  • NII NACSIS-CAT ID (NCID):
    AN10590746
  • Text Lang:
    JPN
  • Article Type:
    ART
  • NDL Article ID:
    0446957913
  • NDL Source Classification:
    ZM13(科学技術--科学技術一般--データ処理・計算機)
  • NDL Call No.:
    Z14-B146
  • Databases:
    CJP書誌  NDL  NII-ELS 

Export