VRMLとJavaを用いたオリエンテーリング教育用ゲームの作成 An Orienteering Simulation Game using VRML and Java

抄録

We developed an orienteering simulation game system using VRML (Virtual Reality Modeling Language) and Java. The system displays a terrain, a compass and a map. A user of the system may explore a 3-D interactive terrain. When he/she turns around, the terrain's view and the compass synchronously move. An orienteering is a cross country navigation sport. An orienteer hastens to a goal via several check points with his/her map and compass as his/her guides. He/she needs training to recognize the relationship between a map and a terrain. Our system will improve his/her skill. VRML and Java are adopted for our system because of the followings. VRML may provide interactive 3-D objects and worlds. VRML has also Java application interfaces to realize more interactive worlds. Navigation features are provided by VRML browser, which may be plugged in WWW browser connected to Internet.

収録刊行物

情報知識学会研究報告会講演論文集   [巻号一覧]

情報知識学会研究報告会講演論文集 (6), 53-59, 1998-05-23  [この号の目次]

情報知識学会

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各種コード

  • NII論文ID(NAID) :
    110003351436
  • NII書誌ID(NCID) :
    AN10590746
  • 本文言語コード :
    JPN
  • 資料種別 :
    ART
  • NDL 記事登録ID :
    5575840
  • NDL 雑誌分類 :
    ZM13(科学技術--科学技術一般--データ処理・計算機)
  • NDL 請求記号 :
    Z14-B146
  • 収録DB :
    CJP書誌  NDL  NII-ELS 

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