書誌事項
- タイトル別名
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- Virtual Circus Based on Real-time Simulation. A Study of Character Animation Generation System.
- モーションジェネレータ ニ ヨル ヴァーチャルサーカス リアルタイムアニメーション セイセイ システム ノ ココロミ
- A Study of Character Animation Generation System
- リアルタイムアニメーション生成システムの試み
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抄録
Realistic virtual characters generated by computer graphics are increasingly required in broadcasting programs. We propose an algorithm that implements interactive, real-time motion generation for the creation of virtual acrobats that perform complex circus acrobatics using a motion generation engine to support production. To facilitate control, we designed a graphical user interface and a minimum set of inputs which give a very effective result in motion. For fast computation, we designed each character and other objects with minimum dynamics construction to perform each motion. Because a circus acrobat usually requires large space, the motion capture system cannot be used. Furthermore, traditional key-frame animation cannot apply the external forces that are important to the motion. To solve these problems, our algorithm uses dynamics simulation and is able to create a variety of motion.
収録刊行物
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- 映像情報メディア学会誌
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映像情報メディア学会誌 57 (2), 242-246, 2003
一般社団法人 映像情報メディア学会
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キーワード
詳細情報
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- CRID
- 1390001205097591552
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- NII論文ID
- 110003671092
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- NII書誌ID
- AN10588970
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- ISSN
- 18816908
- 13426907
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- NDL書誌ID
- 6446337
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- NDL
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- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可