COMPARISON OF VISUAL SEARCH AND PEDESTRIAN MOVEMENTS IN WAY-FINDING AT VIRTUAL AND REAL SUBWAY STATIONS
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- SUZUKI Toshitomo
- Graduate School of Engineering, Kyoto Univ.
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- OKAZAKI Shigeyuki
- Graduate School of Engineering, Kyoto Univ.
Bibliographic Information
- Other Title
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- 地下鉄駅舎とその仮想現実空間における探索歩行時の注視と歩行行動の比較
- チカテツ エキシャ ト ソノ カソウ ゲンジツ クウカン ニ オケル タンサク ホコウジ ノ チュウシ ト ホコウ コウドウ ノ ヒカク
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Abstract
To clarify key points of human behavior through virtual spaces by using a keyboard and flat screen, the same experiment was conducted in both a real and virtual subway station. Subjects wearing an eye camera got off the train and tried to find a specified exit. Four significant characteristics of virtual space were found : 1) short duration fixations hardly occurred, 2) subjects found it difficult to determine the distances between themselves and other objects, 3) passive and delayed fixations, not found in real space, were found, and 4) some activities easily done in a real space were difficult in virtual.
Journal
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- Journal of Architecture and Planning (Transactions of AIJ)
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Journal of Architecture and Planning (Transactions of AIJ) 67 (555), 199-205, 2002
Architectural Institute of Japan
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Details 詳細情報について
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- CRID
- 1390282679757895680
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- NII Article ID
- 110004081622
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- NII Book ID
- AN10438548
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- ISSN
- 18818161
- 13404210
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- NDL BIB ID
- 6149725
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
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- Abstract License Flag
- Disallowed