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Abstract
第13回世界コンピュータ将棋選手権が2003年5月に開かれた.今回は60チームの申し込みがあり,実参加者数は45である.コンピュータ将棋の実力も大いに上がってきており,上位入賞ソフトはアマチュア4段強の強さがある.この報告では第13回世界コンピュータ将棋選手権における将棋ソフトウェアの実力について考察する.
Computer shogi was first developed by the author and the research group in late 1974. It has been steadily improved by researchers and the commercial programmers using some game-tree making and pruning methods, opening and middle game databases, and feedback from research into tsume-shogi (mating) problems. Now, it has already reached stronger four-dan level. In this paper, the author discusses contemporary computer shogi, especially how the programs behaved at the 13th World Computer Shogi Championship, where 60 teams applied and 45 teams entered, in March, 2003.
Journal
- 情報処理学会研究報告. GI, [ゲーム情報学] [List of Volumes]
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情報処理学会研究報告. GI, [ゲーム情報学] 2003(79), 63-70, 2003-08-04 [Table of Contents]
Information Processing Society of Japan (IPSJ)