QoE Assessment of Fairness between Players for Balloon Bursting Game in Networked Virtual Environment with Haptic Sense
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- Mya Sithu
- Graduate School of Engineering, Nagoya Institute of Technology
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- Yutaka Ishibashi
- Graduate School of Engineering, Nagoya Institute of Technology
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- Pingguo Huang
- Faculty of Engineering Division II, Tokyo University of Science
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- Norishige Fukushima
- Graduate School of Engineering, Nagoya Institute of Technology
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抄録
In this report, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked real-time game with haptic sense. We handle a balloon bursting game in which two players burst balloons in a 3D virtual space by using haptic interface devices, and the players compete with each other for the number of burst balloons. Assessment results show that the fairness is mainly dependent on the difference in the network delay between the terminals.
収録刊行物
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- 情報処理学会研究報告. CVIM, [コンピュータビジョンとイメージメディア]
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情報処理学会研究報告. CVIM, [コンピュータビジョンとイメージメディア] 2015 (14), 1-6, 2015-01-15
一般社団法人情報処理学会
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詳細情報 詳細情報について
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- CRID
- 1572261552737979904
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- NII論文ID
- 110009882520
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- NII書誌ID
- AA11131797
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- ISSN
- 09196072
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- 本文言語コード
- en
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- データソース種別
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- CiNii Articles