QoE Assessment of Fairness between Players for Balloon Bursting Game in Networked Virtual Environment with Haptic Sense

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In this report, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked real-time game with haptic sense. We handle a balloon bursting game in which two players burst balloons in a 3D virtual space by using haptic interface devices, and the players compete with each other for the number of burst balloons. Assessment results show that the fairness is mainly dependent on the difference in the network delay between the terminals.

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詳細情報 詳細情報について

  • CRID
    1572261552737979904
  • NII論文ID
    110009882520
  • NII書誌ID
    AA11131797
  • ISSN
    09196072
  • 本文言語コード
    en
  • データソース種別
    • CiNii Articles

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