Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Method
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- Dick Dick Martinez Calderon
- Graduate School of Intercultural Studies, Kobe University
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- Yukinobu Miyamoto
- Graduate School of Information Technology, Kobe Institute of Computing
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- Hidenari Kiyomitsu
- Graduate School of Intercultural Studies, Kobe University
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- Kazuhiro Ohtsuki
- Graduate School of Intercultural Studies, Kobe University
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The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.
収録刊行物
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- 情報処理学会研究報告. コンピュータと教育研究会報告
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情報処理学会研究報告. コンピュータと教育研究会報告 2015 (11), 1-8, 2015-03-14
一般社団法人情報処理学会
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詳細情報
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- CRID
- 1571698602783727616
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- NII論文ID
- 110009882617
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- NII書誌ID
- AN10096193
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- 本文言語コード
- en
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- データソース種別
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