説得のデザイン : 戯曲の場合

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タイトル別名
  • Information Design for Persuasion in Drama
  • セットク ノ デザイン ギキョク ノ バアイ

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抄録

This paper aims to explore how persuasion is intentionally and informationally designed and attained, in light of a combined study of rhetoric and pragmatics. Persuasion is a rhetorical art and speech act motivated by a speaker’s intention to produce certain consequential effects upon the audience. Specifi cally some processes of persuasive discourses in drama are examined in terms of rhetorical arts, pragmatic effects and metadiscourses. Through textual, ideational and interpersonal exchanges, information management in discourses and also information design by the omniscient author are detected. A combination of rhetoric and pragmatics will illuminate interactional and multifaceted management of information in communication.

収録刊行物

  • 言語文化研究

    言語文化研究 40 39-59, 2014-03-31

    大阪大学大学院言語文化研究科

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