A Mathematical Model of Game Refinement and Its Applications to Sports Games

抄録

This paper explores a mathematical model of game progress. We claim that a realistic model of the game progress during the in-game period is not linear but exponential. The second derivative value, i.e., acceleration in the sense of dynamics, is derived from the model and we propose to use the value as a measure of game refinement. This is because acceleration of game progress should be related to the emotional impact in our minds, as thrill or engagement in games. We also evaluate well known games using our theory like sport games, that would further be classified by the rule to finish the game. It is expected that the game refinement theory will be widely used as a tool to assess the quality of various types of games as a new game theory.

identifier:https://dspace.jaist.ac.jp/dspace/handle/10119/12986

収録刊行物

詳細情報

  • CRID
    1050564287491898624
  • NII論文ID
    120005682588
  • ISSN
    24099708
  • Web Site
    http://hdl.handle.net/10119/12986
  • 本文言語コード
    en
  • 資料種別
    journal article
  • データソース種別
    • IRDB
    • CiNii Articles

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