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- SUZUKI Katsuyuki
- Institute of Environmental Studies, University of Tokyo
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- KUBOTA Jun
- Institute of Environmental Studies, University of Tokyo
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- OHTSUBO Hideomi
- IT Research Center, Hosei University
抄録
For the rigid body simulation, robust and efficient rigid body dynamic simulation algorithm is developed. The rotation of rigid body is represented using quaternion and volume based collision detection algorithm is developed. The rigid body is subdivided into voxels, and collision detection is carried out with spheres that include voxels. The strategy for determining time step is described. Several examples are shown to demonstrate the efficiency, robustness and applicability to the non-convex objects of the method, and compared with polygon-based method. It is shown that by changing the level of sphere subdivision, it is possible to control the accuracy and computational efficiency.
収録刊行物
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- STRUCTURAL ENGINEERING / EARTHQUAKE ENGINEERING
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STRUCTURAL ENGINEERING / EARTHQUAKE ENGINEERING 22 (2), 185S-192S, 2005
公益社団法人 土木学会
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詳細情報 詳細情報について
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- CRID
- 1390001205116849152
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- NII論文ID
- 130004677898
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- ISSN
- 18823424
- 02898063
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- Crossref
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可