The Research Trends in Game-Based Learning and Open Education
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- FUJIMOTO Toru
- The University of Tokyo
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- SHIGETA Katsusuke
- Hokkaido University
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- FUKUYAMA Yuki
- The University of Tokyo
抄録
<p>Game-based learning and open education are two areas of research that have attracted attention in recent years within the global trend of educational technology research, recognized as important subjects for study that will become increasingly popular in the next few years. This paper outlines the research trends in both game-based learning and open education, and places them in the perspective of multidisciplinary research, given the prospect of SIG’s “Game-based Learning and Open Education” that was launched in 2014 by the Japan Society for Educational Technology.</p><p></p>
収録刊行物
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- Educational technology research
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Educational technology research 39 (1), 15-23, 2016
日本教育工学会
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詳細情報 詳細情報について
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- CRID
- 1390001205218583680
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- NII論文ID
- 130006895002
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- ISSN
- 21897751
- 03877434
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可