A Pervasive Game to Evaluate the Effectiveness of Social Interaction to Increase Daily Activity of Older Adults
抄録
In this paper, we describe the design of a pervasive game that uses social interaction to increase daily activity among elderly people. We propose an experiment in which the game design is analyzed with respect to how social interaction affects player’s daily activity levels. In order to allow comparison between test and control groups, different variations of the game were designed, including one with no social interaction and two others including presential and remote social interaction.
収録刊行物
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- エンタテインメントコンピューティングシンポジウム2017論文集
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エンタテインメントコンピューティングシンポジウム2017論文集 2017 232-236, 2017-09-09
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詳細情報 詳細情報について
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- CRID
- 1050292572112760704
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- NII論文ID
- 170000175939
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- Web Site
- http://id.nii.ac.jp/1001/00183408/
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- 本文言語コード
- en
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- 資料種別
- conference paper
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- データソース種別
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- IRDB
- CiNii Articles