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- Ren Ng
- Stanford University
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- Ravi Ramamoorthi
- Columbia University
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- Pat Hanrahan
- Stanford University
抄録
<jats:p> We present a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. Current techniques are limited to small area lights, with sharp shadows, or large low-frequency lights, with very soft shadows. Our main contribution is to approximate the environment map in a wavelet basis, keeping only the largest terms (this is known as a <jats:italic>non-linear approximation</jats:italic> ). We obtain further compression by encoding the light transport matrix sparsely but accurately in the same basis. Rendering is performed by multiplying a sparse light vector by a sparse transport matrix, which is very fast. For accurate rendering, using non-linear wavelets is an order of magnitude faster than using linear spherical harmonics, the current best technique. </jats:p>
収録刊行物
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- ACM Transactions on Graphics
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ACM Transactions on Graphics 22 (3), 376-381, 2003-07
Association for Computing Machinery (ACM)
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詳細情報 詳細情報について
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- CRID
- 1361699995819831168
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- NII論文ID
- 30022063325
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- ISSN
- 15577368
- 07300301
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- データソース種別
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