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- Carsten Dachsbacher
- University of Erlangen
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- Christian Vogelgsang
- University of Erlangen
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- Marc Stamminger
- University of Erlangen
抄録
<jats:p>In this paper we present sequential point trees, a data structure that allows adaptive rendering of point clouds completely on the graphics processor. Sequential point trees are based on a hierarchical point representation, but the hierarchical rendering traversal is replaced by sequential processing on the graphics processor, while the CPU is available for other tasks. Smooth transition to triangle rendering for optimized performance is integrated. We describe optimizations for backface culling and texture adaptive point selection. Finally, we discuss implementation issues and show results.</jats:p>
収録刊行物
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- ACM Transactions on Graphics
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ACM Transactions on Graphics 22 (3), 657-662, 2003-07
Association for Computing Machinery (ACM)
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詳細情報 詳細情報について
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- CRID
- 1364233268751169280
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- NII論文ID
- 30022063358
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- ISSN
- 15577368
- 07300301
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- データソース種別
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- Crossref
- CiNii Articles