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- Bui Tuong Phong
- Stanford Univ., Stanford, CA
抄録
<jats:p>The quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen. The shading algorithm itself depends in part on the method for modeling the object, which also determines the hidden surface algorithm. The various methods of object modeling, shading, and hidden surface removal are thus strongly interconnected. Several shading techniques corresponding to different methods of object modeling and the related hidden surface algorithms are presented here. Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.</jats:p>
収録刊行物
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- Communications of the ACM
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Communications of the ACM 18 (6), 311-317, 1975-06
Association for Computing Machinery (ACM)
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キーワード
詳細情報 詳細情報について
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- CRID
- 1363107368440149504
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- NII論文ID
- 80013180847
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- ISSN
- 15577317
- 00010782
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- データソース種別
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- Crossref
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