書誌事項

Algorithms for games

G.M. Adelson-Velsky, V.L. Arlazarov, M.V. Donskoy ; [translator, Arthur Brown]

Springer, c1988

  • : us
  • : gw

タイトル別名

Programmirovanie igr

大学図書館所蔵 件 / 38

この図書・雑誌をさがす

注記

Transration of: Programmirovanie igr

Bibliography: p. [187]-194

Includes index

内容説明・目次

内容説明

Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.

目次

1 Two-Person Games with Complete Information and the Search of Positions.- 2 Heuristic Methods.- 3 The Method of Analogy.- 4 Algorithms for Games and Probability Theory.- Summary of Notations.- References.

「Nielsen BookData」 より

詳細情報

  • NII書誌ID(NCID)
    BA03443963
  • ISBN
    • 0387966293
    • 3540966293
  • LCCN
    87023549
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 原本言語コード
    rus
  • 出版地
    New York ; Berlin ; Tokyo
  • ページ数/冊数
    x, 197 p.
  • 大きさ
    25 cm
  • 分類
  • 件名
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