Object-oriented software construction

書誌事項

Object-oriented software construction

Bertrand Meyer

Prentice Hall, c1997

2nd ed

大学図書館所蔵 件 / 36

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

For any software engineer, developer or programmer interested in O-O software and programming. This long-awaited revision retains the clarity, practicality and innovations that helped the first edition sell over 75,000 copies since 1988. Now over 1200 pages with a CD ROM full of object tools, this edition is fully revised and considerably expanded, making it THE definitive reference on the most promising software development in 30 years.

目次

PART A: THE ISSUES. 1. Software Quality. 2. Criteria of Object Orientation. PART B: THE ROAD TO OBJECT ORIENTATION. 3. Modularity. 4. Approaches to Reusability. 5. Towards Object Technology. 6. Abstract Data Types. PART C: OBJECT-ORIENTED TECHNIQUES. 7. The Static Structure: Classes. 8. The Run-Time Structure: Objects. 9. Memory Management. 10. Genericity 11. Design By Contract: Building Reusable Software. 12. When the Contract is Broken: Exception Handling. 13. Supporting Mechanisms. 14. Introduction to Inheritance. 15. Multiple Inheritance. 16. Inheritance Techniques. 17. Typing. 18. Global Objects and Constraints. PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL. 19. On Methodology. 20. Design Pattern: Multi-panel Interactive Systems. 21. Inheritance Case Study: "undo" in an Interactive System. 22. How to Find the Classes. 23. Principles of Class Design. 24. Using Inheritance Well. 25. Useful Techniques. 26. A Sense of Style. 27. Object-Oriented Analysis. 28. The Software Construction Process. 29. Teaching the Method. PART E: ADVANCED TOPICS. 30. Concurrency, Distribution, Client-Server and the Internet. 31. Object Persistence and Databases. 32. Some O-O Techniques for Graphical Interactive Applications. PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS. 33. O-O Programming and Ada. 34. Emulating Object Technology in non-O-O Environments. 35. Simula to Java and Beyond: Major O-O Languages and Environments. PART G: DOING IT RIGHT. 36. An Object-Oriented Environment. Epilogue. PART H: APPENDICES. Appendix A: Extracts From the Base Libraries. Appendix B: Genericity Versus Inheritance. Appendix C: Principles, Rules, Precepts and Definitions. Appendix D: A Glossary of Object Technology. Appendix E: Bibliography Index. Bibliography.

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