Developing object-oriented multimedia software : based on the MET++ application framework

書誌事項

Developing object-oriented multimedia software : based on the MET++ application framework

Philipp Ackermann

dpunkt, c1996

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内容説明・目次

内容説明

This first book on the MET++ multimedia application framework provides an in-depth look at the concepts and techniques applied in an object-oriented class library to support multimedia application development. It is a reference for software designers interested in applying object-oriented technologies to multimedia programming, and for developers who want to build multimedia applications by reusing components of the MET++ framework. MET++ provides a seamlessly integrated architecture which handles the synchronization of time-dependent, dynamic data such as audio, music, 2D/3D graphics animations and video. The C++ source code of the MET++ multimedia application framework as well as some sample applications are included on the CD-ROM (for UNIX workstations) which comes with the book.

目次

  • Developing Object-Oriented Multimedia Software Contents
  • Developing Object-Oriented Multimedia Software
  • by Philipp Ackermann
  • 1 Introduction
  • 1.1 What is Multimedia?
  • 1.1.1 Integration and Interaction with Continuous Media
  • 1.1.2 Multimedia Hardware
  • 1.1.3 Multimedia Applications
  • 1.2 Developing Multimedia Applications
  • 1.2.1 Problems of Multimedia Productions
  • 1.2.2 Developing Multimedia Software
  • 1.2.3 Problems of Current Multimedia Toolkits
  • 2 Software Engineering Aspects
  • 2.1 Design Considerations
  • 2.1.1 Creating Models with Computers
  • 2.1.2 Modeling through Programming
  • 2.1.3 Programming Methods
  • 2.1.4 The Role of Evolutionary Prototypes
  • 2.1.5 The Software Development Process
  • 2.2 Object-Oriented Software Development
  • 2.2.1 Object-Oriented Design
  • 2.2.2 Object-Oriented Programming Languages
  • 2.2.3 Class Libraries and Building Blocks
  • 2.2.4 Design Patterns
  • 2.2.5 Frameworks
  • 2.2.6 Application Frameworks
  • 2.2.7 Components and Run-time Environments
  • 3 The MET++ Multimedia Application Framework
  • 3.1 The ET++ Application Framework
  • 3.1.1 Building Blocks
  • 3.1.2 Application Framework and User Interaction Elements
  • 3.1.3 Portability Layer
  • 3.1.4 Data and Converter Framework
  • 3.1.5 Exploration Environment
  • 3.2 The MET++ Multimedia Framework Extensions
  • 3.2.1 System Overview
  • 3.2.2 Hardware Platforms of the Development Environment
  • 3.2.3 3D Graphics
  • 3.2.4 Audio and Music
  • 3.2.5 Video
  • 3.2.6 Time Synchronization
  • 3.2.7 Hyperlinks
  • 3.2.8 File Converters
  • 4 The Time Synchronization Framework
  • 4.1 Multimedia Synchronization
  • 4.2 Specification of Media Presentations
  • 4.2.1 Temporal Specification
  • 4.2.2 Object-Based Event Composition
  • 4.3 Time Events
  • 4.3.1 Basic Event Class
  • 4.3.2 Grouping of Events
  • 4.3.3 Grouping Classes with Temporal Layout Strategies
  • 4.4 Time-dynamic Media Objects
  • 4.4.1 Temporal Wrappers
  • 4.4.2 Time Functions
  • 4.4.3 Local Time Warping
  • 4.5 Real-time Presentation
  • 4.5.1 Real-Time Clock
  • 4.5.2 Presentation Time
  • 4.5.3 Interactive Control of Presentations
  • 4.6 Visualization of Temporal Structures
  • 4.6.1 Event Graph
  • 4.6.2 Time Composition View
  • 4.7 Direct Manipulation of Temporal Structures
  • 4.7.1 Time Function Editing
  • 4.7.2 Event Transformations and Grouping
  • Color Plates
  • 5 The Graphics and Animation Framework
  • 5.1 Integrating 2D and 3D Graphics
  • 5.1.1 Integration Concepts
  • 5.1.2 Implementation and Cross-Platform Portability
  • 5.1.3 3-Dimensional Views
  • 5.1.4 Camera Manipulations
  • 5.2 3D Models
  • 5.2.1 3D Objects and 3D Views
  • 5.2.2 3D Object Picking
  • 5.2.3 Handles for 3D Object Manipulations
  • 5.2.4 Programming 3D Graphics Applications
  • 5.3 Animations
  • 5.3.1 Keyframe Animations
  • 5.3.2 Animated 2D Graphics
  • 5.3.3 Synchronized Screen Update
  • 5.3.4 Animated 3D Graphics
  • 5.3.5 Direct Manipulation of Trajectories
  • 6 The Audio and Music Framework
  • 6.1 Digital Audio Processing
  • 6.1.1 Audio Signal Flow
  • 6.1.2 Audio Input/Output
  • 6.1.3 Audio Samples in Memory and Files
  • 6.1.4 CD-Audio and Digital Audio Tape
  • 6.1.5 Sound Generators
  • 6.1.6 Filters and Effects
  • 6.1.7 Audio Flow Programming
  • 6.1.8 Interactive Patch Editor
  • 6.2 Musical Structures
  • 6.2.1 Musical Interpretation Context
  • 6.2.2 Notes and chords
  • 6.2.3 Musical Performance
  • 6.2.4 Common Music Notation
  • 6.2.5 Music Instruments
  • 6.2.6 Score Converters
  • 7 The Image and Video Framework
  • 7.1 Image Processing
  • 7.1.1 Image Display and Data Representation
  • 7.1.2 Image Editing
  • 7.2 Video Integration
  • 7.2.1 Video Processing Layers
  • 7.2.2 Video Signal Flow
  • 7.2.3 Video Input
  • 7.2.4 Video Display
  • 7.2.5 Video Compression
  • 7.2.6 Movie Playback and Recording
  • 7.2.7 Off-line Video Post-Processing
  • 7.2.8 Network Video Transmission
  • 7.3 Remote Video Control
  • 7.3.1 Remote Video Preview
  • 7.3.2 Remote Video Recording
  • 8 Rapid Application Development by Reusing Frameworks
  • 8.1 Multimedia
  • 8.1.1 The medit Multimedia Editor
  • 8.1.2 The Skydiving Tutorial
  • 8.2 Hypermedia
  • 8.2.1 Hyperlinking
  • 8.2.2 Embedded Documents
  • 8.2.3 The mwrite Hypertext Editor
  • 8.2.4 Online Help
  • 8.2.5 World Wide Web Browser
  • 8.3 Augmented User Interfaces and Metaphors
  • 8.3.1 Three-Dimensional User Interface Components
  • 8.3.2 Audio Feedback
  • 8.3.3 Audio Mixing Front-Ends
  • 8.4 Scientific Visualization
  • 8.4.1 Geoid
  • 8.4.2 Medical Data
  • 8.4.3 Simulation Models
  • 8.4.4 Data Visualization and Sonification
  • 8.5 Visual Programming Environment
  • 8.5.1 User Interface Builder
  • 8.5.2 Executable Documents
  • 9 Summary
  • 9.1 Conclusion
  • 9.2 Consequences
  • 9.3 Outlook
  • Appendix A The C++ Programming Language
  • A.1 C++ Notation
  • A.2 Graphical Class and Object Diagrams
  • A.3 Naming Conventions and C++ Coding Guidelines
  • A.4 C++ Source Code Excerpts
  • Appendix B MET++ Software Distribution
  • B.1 Availability
  • B.2 Installation
  • B.2.1 Platforms
  • B.2.2 Directory Structure
  • B.2.3 Installation Procedure
  • B.3 The ETRC Resource File
  • List of Classes
  • List of Programs
  • Bibliography
  • Index

「Nielsen BookData」 より

詳細情報

  • NII書誌ID(NCID)
    BA35317095
  • ISBN
    • 3920993527
  • 出版国コード
    gw
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Heidelberg
  • ページ数/冊数
    xix, 298 p.
  • 大きさ
    ill. : 24 cm.
  • 付属資料
    1 computer laser optical disk (4 3/4 in.)
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