Computational geometry : algorithms and applications

書誌事項

Computational geometry : algorithms and applications

Mark de Berg ... [et al.]

Springer, c2008

3rd ed

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注記

Includes bibliographical references (p. 357-376) and index

内容説明・目次

内容説明

This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

目次

Computational Geometry: Introduction.- Line Segment Intersection: Thematic Map Overlay.- Polygon Triangulation: Guarding an Art Gallery.- Linear Programming: Manufacturing with Molds.- Orthogonal Range Searching: Querying a Database.- Point Location: Knowing Where You Are.- Voronoi Diagrams: The Post Office Problem.- Arrangements and Duality: Supersampling in Ray Tracing.- Delaunay Triangulations: Height Interpolation.- More Geometric Data Structures: Windowing.- Convex Hulls: Mixing Things.- Binary Space Partitions: The Painter's Algorithm.- Robot Motion Planning: Getting Where You Want to Be.- Quadtrees: Non-Uniform Mesh Generation.- Visibility Graphs: Finding the Shortest Route.- Simplex Range Searching: Windowing Revisited.- Bibliography.- Index.

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詳細情報

  • NII書誌ID(NCID)
    BA85529776
  • ISBN
    • 9783540779735
  • LCCN
    2008921564
  • 出版国コード
    gw
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Berlin
  • ページ数/冊数
    xii, 386 p.
  • 大きさ
    25 cm
  • 件名
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