Algorithms for visual design using the processing language

Bibliographic Information

Algorithms for visual design using the processing language

Kostas Terzidis

Wiley, c2009

  • : hbk

Other Title

Algorithms for visual design : using the processing language

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.

Table of Contents

Introduction. 1. Elements of the Language. 2. Points, Lines, and Shapes. 3. Structured Shapes. 4. Basics of Graphical User Interfaces. 5. Image Processing. 6. Motion. 7. Advanced Algorithms. 8. 3-D Space. 9. Solid Modeling. 10. File Processing. 11. Physical Computing. Appendix A: Equations of Lines and Planes. Appendix B: Answers to Exercises. Appendix C: Further Reading.

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