書誌事項

Hikaru no go

story by Yumi Hotta ; art by Takeshi Obata ; translation & English adaption Andy Nakatani

(Shonen jump graphic novel)

Viz Media, 2004-

  • v. 2
  • v. 3
  • v. 4
  • v. 5

タイトル別名

ヒカルの碁

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Supervised by Yukari Umezawa(5 Dan)

内容説明・目次

巻冊次

v. 3 ISBN 9781591166870

内容説明

With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates at Kaio Middle School.
巻冊次

v. 4 ISBN 9781591166887

内容説明

Sixth-grader Hikaru Shindo finds an old bloodstained Go board possessed by Fujiwara-no-Sai, the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? In another tournament, three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do... except learn how to play more Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody pointing and staring at Hikaru.
巻冊次

v. 5 ISBN 9781591166894

内容説明

Sixth-grader Hikaru Shindo finds an old bloodstained Go board possessed by Fujiwara-no-Sai, the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? In another tournament, three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do... except learn how to play more Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody pointing and staring at Hikaru.

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詳細情報

  • NII書誌ID(NCID)
    BB01910012
  • ISBN
    • 9781591164968
    • 9781591166870
    • 9781591166887
    • 9781591166894
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 原本言語コード
    jpn
  • 出版地
    San Francisco, Calif.
  • ページ数/冊数
    v.
  • 大きさ
    19 cm
  • 分類
  • 親書誌ID
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