HTML5 Canvas for dummies

著者

    • Cowan, Don

書誌事項

HTML5 Canvas for dummies

by Don Cowan

Wiley, c2013

  • pbk.

大学図書館所蔵 件 / 1

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注記

Summary: Art meets technology with HTML5 Canvas-- and this guide helps you discover everything you can do with it! Go step-by-step through the mechanics of Canvas so you can set up the platform, draw and animate objects, create lifelike motion, and more! -- Source other than Library of Congress

Includes index

収録内容

  • Introduction
  • Looking at Canvas
  • Drawing on Canvas
  • Breathing life into your Canvas
  • Developing more complex applications
  • The part of tens

内容説明・目次

内容説明

Create eye-popping visuals on the fly with HTML5 Canvas Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more. If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket. * Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag * Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players * Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more * Includes a JavaScript crash course Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.

目次

Introduction 1 Part I: Looking at Canvas 5 Chapter 1: A Quick Glimpse Behind the Canvas 7 Chapter 2: Setting Up Your Canvas Platform 21 Part II: Drawing on Canvas 39 Chapter 3: Creating Objects 41 Chapter 4: Enhancing Objects 81 Chapter 5: Transforming Objects 115 Chapter 6: Moving Objects 135 Part III: Breathing Life into Your Canvas 169 Chapter 7: Mastering the Art of Canvas 171 Chapter 8: Introducing User Interaction 193 Chapter 9: Creating Engaging Imagery and Motion 217 Chapter 10: Sounding Off with Audio 249 Part IV: Developing More Complex Applications 273 Chapter 11: Grabbing Attention with Video 275 Chapter 12: Enhancing Canvas Applications 301 Part V: The Part of Tens 333 Chapter 13: Ten Great Canvas Applications 335 Chapter 14: Ten Great Tools 339 Index 343

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