Search Results41-60 of  61

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  • 伊藤 毅志 ID: 9000404221511

    Articles in CiNii:1

    • An Analysis of Players' Thought Processes on Curling (2015)
  • 伊藤 毅志 ID: 9000404221537

    Articles in CiNii:1

    • Curling which is Played on Computer "Digital Curling" (2015)
  • 伊藤 毅志 ID: 9000404222260

    Articles in CiNii:1

    • Verification of Accepted Theories Using Automatic Game Play on Werewolf Server - Should a Werewolf Pretend as a Fortune-teller? - (2015)
  • 伊藤 毅志 ID: 9000404249963

    Articles in CiNii:1

    • F_030 Selfish Search Imitating Human Thought : Consideration about the Scramble Problem of Pieces (2006)
  • 伊藤 毅志 ID: 9000404257481

    Articles in CiNii:1

    • 将棋の局面の記憶に関する認知科学的研究(1) (2000)
  • 伊藤 毅志 ID: 9000404257485

    Articles in CiNii:1

    • 将棋の局面の記憶に関する認知科学的研究(2) (2000)
  • 伊藤 毅志 ID: 9000404293364

    Articles in CiNii:1

    • A Selection Method of Natural Moves in Shogi by Considering the Flow with Learning to Rank (2016)
  • 伊藤 毅志 ID: 9000404293387

    Articles in CiNii:1

    • Construction of Opening Book in Digital Curling AI from a Book of Strategy (2016)
  • 伊藤 毅志 ID: 9000404301979

    Articles in CiNii:1

    • Improvement of Role Estimation using Machine Learning in werewolf AI (2018)
  • 伊藤 毅志 ID: 9000404309034

    Articles in CiNii:1

    • Estimation Method of Human Player's Rating from Fewer Game Records (2018)
  • 伊藤 毅志 ID: 9000404845852

    Articles in CiNii:1

    • A system to praise moves for the purpose of raising learning motivation for beginner Go players (2019)
  • 伊藤 毅志 ID: 9000404845871

    Articles in CiNii:1

    • Construction of Geister AI using deep reinforcement learning (2019)
  • 伊藤 毅志 ID: 9000405122752

    Articles in CiNii:1

    • Improvements of Digital Curling that Can Respond to Changing Conditions (2019)
  • 伊藤 毅志 ID: 9000409345146

    Articles in CiNii:1

    • A Deterministic Method for Structural Analysis of Compound Words in Japanese (2002)
  • 伊藤 毅志 ID: 9000409472391

    Articles in CiNii:1

    • A Method that Estimating Shogi Players' Rating by Using Fewer Game Records (2020)
  • ITO Takeshi ID: 9000397680422

    University of Electric Communication (2018 from CiNii)

    Articles in CiNii:1

    • Improvement of Role Estimation using Machine Learning in werewolf AI (2018)
  • ITO Takeshi ID: 9000409337441

    The University of Electro-Communicatsions (2020 from CiNii)

    Articles in CiNii:1

    • (OS invited talk)The players' decision-making process in werewolf (2020)
  • Ito Takeshi ID: 1000040262373

    Articles in CiNii:82

    • A system generating digest that a SHOGI game is explained (2000)
    • 米国の産業技術開発政策の動向(前編) (1999)
    • 米国の産業技術開発政策の動向(後編) (1999)
  • Ito Takeshi ID: 9000347180864

    The University of Electro-Communications (2013 from CiNii)

    Articles in CiNii:1

    • Will human be played with computer? (2013)
  • Ito Takeshi ID: 9000391519714

    The University of Electro-Communications (2016 from CiNii)

    Articles in CiNii:1

    • Impact and Future Tasks of Alpha Go (2016)
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