Search Results 1-20 of 362

  • A complementary environment to the existing e-learning system : The programming environment as a quick-fix solution in the Covid-19 crisis  [in Japanese]

    木下 和也 , Kazuya Kinoshita


    久留米大学コンピュータジャーナル (35), 2-13, 2021-02


  • Network bandwidth reservation method combining machine learning and linear programming

    Genda Kouichi

    … <p>Network bandwidth reservation is an expected service under software-defined network environment, where users directly reserve network resources in an on-demand manner. … In this study, we propose a novel bandwidth reservation method to meet these two requirements by combining machine learning (ML) and linear programming (LP), for unpredictable bandwidth demands in which the use time is indicated strictly. …

    IEICE Communications Express, 2021


  • Remote Implementation of Embedded System/Robot Programming Practicesand Verifications of its Effectiveness  [in Japanese]

    KAMEYAMA Kentaro , ISE Taisei , KITANO Kimitaka

    … In this paper, we describe the remote practice conducted in 2020 as an alternative to the PBL practice on robot programming conducted until 2019. … In the remote practice, the disadvantage of the learning environment without real machines is compensated for by simulations and movies. … The difference in learning effect between these classes was evaluated by comparing questionnaires. …

    Journal of JSEE 69(2), 2_114-2_119, 2021


  • Programming Learning Materials using a Micro Mouse Simulator  [in Japanese]

    小山 哲明 , 蜂巣 吉成 , 吉田 敦 , 桑原 寛明

    情報教育シンポジウム論文集 (2020), 54-61, 2020-12-12


  • Improvement of PyPEN Programming Learning Environment on Web Browser  [in Japanese]

    中西 渉

    情報教育シンポジウム論文集 (2020), 101-105, 2020-12-12


  • A Programming Environment for Smart Speaker Applications  [in Japanese]

    島袋 舞子 , 本多 佑希 , 兼宗 進

    新学習指導要領で高等学校の共通教科「情報」では,情報Iにおいて人工知能(AI)やWeb APIなどの外部のプログラムとの連携を含めたプログラミングが扱われる.我々はその題材として,スマートスピーカーに着目した.スマートスピーカーのアプリケーションを開発することで,音声認識のAIやWeb APIを体験することができる.そこで,Webブラウザ上で動作するプログラム開発支援環境を開発した.本論文では,開 …

    情報処理学会論文誌教育とコンピュータ(TCE) 6(3), 21-30, 2020-10-29


  • IoT Educational System on Mixed Reality Environments with Context-Oriented Programming

    Ikuta Tanigawa , Harumi Watanabe , Nobuhiro Ohe , Mikiko Sato , Nobuhiko Ogura , Takeshi Ohkawa , Kenji Hisazumi , Akira Fukuda

    Proceedings of Asia Pacific Conference on Robot IoT System Development and Platform (2019), 34-35, 2020-02-25


  • Development of Computer Programming Learning Environment by Using Single-board Computer  [in Japanese]

    松原 正也 , マツバラ マサヤ

    岐阜大学カリキュラム開発研究 = Research bulletin, Information and Multimedia Center Gifu University 36(1), 78-82, 2020-02


  • Machine Learning-based Optimal VNF Deployment

    Suhyun Park , Heegon Kim , Jibum Hong , Stanislav Lange , Jae-Hyung Yoo , James W. Hong

    IEICE Proceeding Series (62), 67-72, 2020


  • Automatically Knowledge Reuse for Regression Problems in Genetic Programming  [in Japanese]

    Shinji Kato , Nagao Tomoharu

    … <p>Genetic programming has been applied to various problems, and many derived methods have been proposed. … Genetic Programming is one of the meta-heuristic methods that has to follow the No Free Lunch (NFL) theorem to improve accuracy. … GP with transfer learning has been proposed as methods of using knowledge. … Another approach is to use knowledge by multi-task learning, but it is necessary to solve multiple problems at the same time. …

    Transaction of the Japanese Society for Evolutionary Computation 11(3), 45-54, 2020


  • Development of Collaborative Learning Environment Using Plural Robots  [in Japanese]

    NOGUCHI Takafumi , FUSE Izumi , KAJIWARA Hidekazu , CHIDA Kazunori , INAMORI Sakae

    … <p>We have been developing a programming teaching-aid robot with intuitive motion instruction set using an embedded microcomputer and using it for introduction of programming in universities and national institute of technology. … In the class using this robot, after learning basic operations by individual learning at first, the group collaborates to deepen the knowledge of programming. …

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2020(0), 2P2-K03, 2020


  • Development of a Server-Client Based Programming Learning Support System for Beginners of C Programming Language and its Instructors  [in Japanese]

    Matsumoto Shimpei , Ohshita Masanori , Kaida Kosuke

    … <p>In order to improve programming education in C language, it is important to develop an environment that is easy for beginners to learn. … At the same time, a function that can support the instructor is also essential, such as monitoring learners and collecting learning logs. …

    IEEJ Transactions on Electronics, Information and Systems 140(9), 1096-1109, 2020


  • A dynamic policy programming algorithm for continuous action spaces  [in Japanese]

    IWAKI Ryo

    <p>価値反復法と方策反復法は,マルコフ決定過程で最適価値関数・最適方策を得るための古典的な手法である.環境の状態遷移関数や報酬関数が未知である場合は,環境との相互作用を通じた近似解法である近似価値・方策反復法が有効であり,これらは多くの強化学習手法の基礎となっている.古典的な近似価値・方策反復法において,方策の漸近的な損失は,各反復での価値の近似誤差の最大値で特徴付けられてしまうが, …

    Proceedings of the Annual Conference of JSAI JSAI2020(0), 4Rin113-4Rin113, 2020


  • Evaluation of feedback in a learning environment to improve requirement analysis skills  [in Japanese]

    MOGI Tomohiro , KOIKE Kento , TOMOTO Takahito

    … For improving requirements analysis skills, we aim to construct a learning environment that produces adaptive feedback to learners with AFM. … The environment makes you can experience the construct of the is-achieved-by hierarchy through AFM. … In this paper, we developed the feedback function for the learner's answer and the hint function to the learning environment. …

    Proceedings of the Annual Conference of JSAI JSAI2020(0), 1G4ES505-1G4ES505, 2020


  • Collaborative Learning Environment Using a Robot with IoT Function  [in Japanese]

    Noguchi Takafumi , Fuse Izumi , Chida Kazunori , Inamori Sakae

    … <p>We have developed a learning environment for programming education using LEGO. … In this research, we have realized a system that can easily integrate devices created by individual learning in cooperative learning by making the LEGO EV3 into IoT device. …

    Transactions of Japanese Society for Information and Systems in Education 37(2), 106-119, 2020


  • An interactive environment for programming learning connecting Japanese and C language  [in Japanese]

    西村 宗一郎 , 倉山 めぐみ

    日本教育工学会研究報告集 19(5), 193-196, 2019-12-14

  • Construction of environment for education and research using machine learning(Spesial Issue)  [in Japanese]

    佐藤 進也

    … This paper describes the environment we constructed for education and research using machine learning. … First, we discuss the elemental technologies necessary for constructing the environment, such as programming language, software development environment, OS virtualization, and hardware. …

    日本工業大学研究報告 = Report of researches, Nippon Institute of Technology 49(3), 34-36, 2019-12


  • A Method for Automatic Input Forms Generation of C Programming Learning Environment on Web  [in Japanese]

    蜂巣 吉成 , 吉田 敦 , 桑原 寛明 , 阿草 清滋

    コンピュータソフトウェア = Computer software 36(4), 18-24, 2019-11

  • Machine Learning of Horn Clauses composed of Variable-Embedded-Free-Strings for Logic Programming Environment  [in Japanese]

    中村 圭介

    日本ソフトウェア科学会大会論文集 36, 77-82, 2019-08-27

  • Picthon - Proposal of Learning Environment of Python Language using Pictogramming -  [in Japanese]

    伊藤 一成

    情報教育シンポジウム論文集 (2019), 136-143, 2019-08-10


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