A303 バウンディング・ボリュームによるボリュームレンダリングの高速化

書誌事項

タイトル別名
  • Bounding Volume as a Method for Accelerating Volume Rendering

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抄録

The effectiveness of the bounding volume method as a useful approach to achieve a real-time frame rate on rendering large volume data is widely accepted. The bounding volume method belongs to the space leaping technique, in which the objects pertaining to the volume data are enclosed within geometry objects of various shapes in order to delimit the range of effective calculation, thus avoiding useless calculation. This method is expected not only to be useful as a preprocessing stage for acceleration of volume rendering by Ray-Casting and Splatting, but also, for volume rendering using Texture-Mapping, which is currently gaining attention. In this report, we describe the positioniong of our proposed boundary-projection technique within the bounding volume method as well as some possible enhancements to support transfer function changing without considerable<BR>performance degradation.

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詳細情報

  • CRID
    1390282679596629120
  • NII論文ID
    10012625514
    130003649863
  • NII書誌ID
    AA11907562
  • DOI
    10.3154/jvs.23.supplement1_385
  • ISSN
    1884037X
    09164731
  • 本文言語コード
    ja
  • データソース種別
    • JaLC
    • Crossref
    • CiNii Articles
  • 抄録ライセンスフラグ
    使用不可

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