Dual Primitive Estimation of Textures

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Abstract

A method of estimating dual primitives in a textural image is proposed. This method is based on the Primitive, Grain, and Point Configuration (PGPC) texture model, which regards a texture as an arrangement of grains derived from one or a few primitives. Appropriate primitives can be represented by morphological structuring elements estimated from a texture. Conventional primitive estimation methods estimate only one primitive from each textural image. However, they do not work well on textural images that contain more than one basic structure, since two or more types of grain cannot be generated from only one primitive. The proposed method simultaneously estimates two optimal structuring elements of a texture. The experimental results show that the proposed method provides more representative estimations than the conventional method.

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