Compression of Dynamic 3D Meshes and Progressive Displaying




    • JONG Bin-Shyan
    • Dep. of Information and Computer Engineering, Chung Yuan Christian University
    • KAO Chi-Kang
    • Dep. of Department of Electronic Engineering, Chung Yuan Christian University
    • TSENG Juin-Ling
    • Dep. of Computer Science and Information Engineering, Minghsin University of Science and Technology
    • LIN Tsong-Wuu
    • Dep. of Computer and Information Science, Soochow University


This paper introduces a new dynamic 3D mesh representation that provides 3D animation support of progressive display and drastically reduces the amount of storage space required for 3D animation. The primary purpose of progressive display is to allow viewers to get animation as quickly as possible, rather than having to wait until all data has been downloaded. In other words, this method allows for the simultaneous transmission and playing of 3D animation. Experiments show that coarser 3D animation could be reconstructed with as little as 150KB of data transferred. Using the sustained transmission of refined operators, viewers feel that resolution approaches that of the original animation. The methods used in this study are based on a compression technique commonly used in 3D animation - clustered principle component analysis, using the linearly independent rules of principle components, so that animation can be stored using smaller amounts of data. This method can be coupled with streaming technology to reconstruct animation through iterative updating. Each principle component is a portion of the streaming data to be stored and transmitted after compression, as well as a refined operator during the animation update process. This paper considers errors and rate-distortion optimization, and introduces weighted progressive transmitting (WPT), using refined sequences from optimized principle components, so that each refinement yields an increase in quality. In other words, with identical data size, this method allows each principle component to reduce allowable error and provide the highest quality 3D animation.


  • IEICE transactions on information and systems

    IEICE transactions on information and systems 94(11), 2271-2279, 2011-11-01

    一般社団法人 電子情報通信学会

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