A Development of Game-Based Learning Environment to Activate Interaction among Learners

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Many studies and systems that incorporate elements such as “pleasure” and “fun” in the game to improve a learner's motivation have been developed in the field of learning environments. However, few are the studies of situations where many learners gather at a single computer and participate in a game-based learning environment (GBLE), and where the GBLE designs the learning process by controlling the interactions between learners such as competition, collaboration, and learning by teaching. Therefore, the purpose of this study is to propose a framework of educational control that induces and activates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of each learner. In this paper, we explain the design philosophy and the framework of our GBLE called “Who becomes the king in the country of mathematics?” from a game viewpoint and describe the method of learning support control in the learning environment. In addition, we report the results of the learning experiment with our GBLE, which we carried out in a junior high school, and include some comments by a principal and a teacher. From the results of the experiment and some comments, we noticed that a game may play a significant role in weakening the learning relationship among students and creating new relationships in the world of the game. Furthermore, we discovered that learning support control of the GBLE has led to activation of the interaction between learners to some extent.

収録刊行物

  • IEICE transactions on information and systems

    IEICE transactions on information and systems 95(4), 911-920, 2012-04-01

    電子情報通信学会

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各種コード

  • NII論文ID(NAID)
    10030941734
  • NII書誌ID(NCID)
    AA10826272
  • 本文言語コード
    ENG
  • 資料種別
    ART
  • ISSN
    09168532
  • データ提供元
    CJP書誌  IR  J-STAGE 
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