言い訳オブジェクトとサイバー囲炉裏:共有インフォーマル空間におけるコミュニケーションを触発するメディアの提案  [in Japanese] Raison Dêtre Object: A Cyber-Hearth That Catalyzes Face-to-face Informal Communication  [in Japanese]

Access this Article

Search this Article

Author(s)

Abstract

本論文では,リフレッシュルームやラウンジといった共有インフォーマル空間におけるインフォーマルコミュニケーションを触発するシステムを構築し,その評価を行う.そのために,まず,組織において自然発生的にできた`溜まり場'でどのようなインフォーマルコミュニケーションが行われているかを知るために観察実験を行った.観察実験の結果,共有インフォーマル空間の利用者は,そこに行く理由や居るための理由として頻繁に`もの(オブジェクト)'に触れたり注視したりしていることが見出され,このことにより距離圧力を回避し「居心地」よくしていることが推定された.我々は,これをオブジェクトの持つ言い訳効果と考え,そのような`もの'を「言い訳オブジェクト」と呼ぶこととした.次に,観察実験の結果を考慮し,言い訳オブジェクト効果のあるシステムを実現するための要求分析を行い,伝統的な「囲炉裏」をメタファとして用いることにより,インフォーマルコミュニケーションを触発するシステムを構築し,これを「サイバー囲炉裏」と呼んだ.さらに,実現したシステムの予備的評価を行うため「サイバー囲炉裏」を含む3種類の実験環境を設定し,「居心地」の観点から被験者によるアンケートに基づき,「サイバー囲炉裏」における「居心地」に関するオブジェクトの言い訳効果を示唆する結果を得た.さらに,実運用による評価実験を行い,開発したシステムがインフォーマルコミュニケーションを触発するのに有効であるとの結果を得た.We propose a new concept, raison d'^etre objects, and a new ware, cyber-hearth,that affords snugness in face-to-face communication in a shared informal place such as a refreshing room or lounge.We carried out observation experiments on the behavior of individuals in such a place and found interesting tendencies:most people behave unconsciously to pay attention to physical objects by watching or handling as excuses for entering or staying there.This might be because participants are unusually close each other in terms of proxemics.We developed a prototype cyber-hearth IRORI that incorporated raison d'^etre objects with a facility for enhancing conversations,employing a metaphor `hearth' (`irori' in Japanese) as a total design principle since `irori' is well recognized as a snug,traditional informal place in Japan.We preliminarily evaluated IRORI by conducting a user experiment.The results of the experiment suggested that IRORI attained snugness and therefore were effective for catalyzing face-to-face informal communication.Then, we made evaluation experiments in the real environment and obtained results that IRORI was effective to catalyses face-to-face informal communication.

We propose a new concept, raison d'etre objects, and a new ware, cyber-hearth, that affords snugness in face-to-face communication in a shared informal place such as a refreshing room or lounge. We carried out observation experiments on the behavior of individuals in such a place and found interesting tendencies: most people behave unconsciously to pay attention to physical objects by watching or handling as excuses for entering or staying there. This might be because participants are unusually close each other in terms of proxemics. We developed a prototype cyber-hearth IRORI that incorporated raison d'etre objects with a facility for enhancing conversations, employing a metaphor 'hearth' ('irori' in Japanese) as a total design principle since 'irori' is well recognized as a snug, traditional informal place in Japan. We preliminarily evaluated IRORI by conducting a user experiment. The results of the experiment suggested that IRORI attained snugness and therefore were effective for catalyzing face-to-face informal communication. Then, we made evaluation experiments in the real environment and obtained results that IRORI was effective to catalyses face-to-face informal communication.

Journal

  • Transactions of Information Processing Society of Japan

    Transactions of Information Processing Society of Japan 44(12), 3174-3187, 2003-12-15

    Information Processing Society of Japan (IPSJ)

References:  12

Cited by:  16

Codes

  • NII Article ID (NAID)
    110002711655
  • NII NACSIS-CAT ID (NCID)
    AN00116647
  • Text Lang
    JPN
  • Article Type
    Journal Article
  • ISSN
    1882-7764
  • NDL Article ID
    6790808
  • NDL Source Classification
    ZM13(科学技術--科学技術一般--データ処理・計算機)
  • NDL Call No.
    Z14-741
  • Data Source
    CJP  CJPref  NDL  NII-ELS  IR  IPSJ 
Page Top