Vector Rendering Based on Projected Contour Analysis of Free Form Surface

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Other Title
  • 自由曲面の投影輪郭線解析に基づくベクトルレンダリング(映像メディアおよび一般 : インターネット, デジタル放送, マルチメディア, 三次元画像, 視覚と画質評価, ITS等)
  • 自由曲面の投影輪郭線解析に基づくベクトルレンダリング
  • ジユウ キョクメン ノ トウエイ リンカクセン カイセキ ニ モトヅク ベクトルレンダリング

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Abstract

Usually, 3D CG is rendered as raster graphic. But, vector graphics has merit compared with raster graphics that it can get optimum image in any resolution. Especially, it is suitable for line draw graphics. In this paper, we describe about contour extracting method from 3D free form surface model to render contour as vector graphics. In vector graphics, curve is represented in 3rd order Bezier curve form, so it is necessary for contour to be approximated by Bezier curve. In this paper, we propose approximation technique that approximates contour with Bezier curve in surface parameter space, then it is substituted in surface equation (this represents approximated contour generator), and approximates it by Bezier curve in 3D space.

Journal

  • ITE Technical Report

    ITE Technical Report 27.8 (0), 1-4, 2003

    The Institute of Image Information and Television Engineers

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