ネットワークと言う摩訶不思議な創造物 : 企業者ネットワークが生みだすマジックとパラドックス(<特集>共同研究) Network : A Miraculous Creature : Magic and Paradox Produced by Enterpriseres' Network
This paper describes some aspects of networks based on the experience.There is a difference between one who enters into a network and one who joins it. The former reflects an individual who take a passive position, who doesn't know to share and cannot discover his own problems and solve them. The latter reflects an individual who takes an active standpoint, who voluntarily acts with on basis of his own principles, and keeps a balance between "self" interests and "social" ones. Most of these individuals will take risks and engage in sharing.It is asserted that joining networks involves experiencing non-ordinary plays and/or actions, with this giving rise to an "awareness" or realization of one's potential ability. The essence of the non-ordinary process is the chain reaction which it involves. Non-ordinariness means extending beyond one's usual framework of thinking and doing to the selection of dreams or ideas about what should be.Networking has three paradoxes. First, in a network, giving-and-taking should generally be asked, but taking-and-taking must be requested. Second, it is desirable that the network be local to avoid wasting time, but it must also be broad so that it can be developed. Third, a network produces vertical hierarchy even though it is intended to develop horizontal relations.There are also plural networks, with the formation of meta-networks following the existence of the particular person as a "catalyst". The quality of the catalyst and of individual networks decided the success of the meta-network. It is necessary that the network is recognized as "fair (ichi)". In this case, information is traded as merchandise, and kanjin is produced, which consists of two elements, "code" and "mode".The strategy of the network forms around the need to adjust or delete conflicts within it. These conflicts can be regarded as "fluctuations" of the network organization, breaking, for example, the "equilibrium" in it.
- 研究 技術 計画
研究 技術 計画 5(1), 17-29, 1991