THE STUDY ON THE REALITY OF WAYFINDING SIMULATION BY VIDEO ENVIRONMENTAL IMAGE : The comparison with in real environment
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- MORI Kazuhiko
- Dept. of Well Being Technology, Faculty of Human Life Science, Osaka City Univ.
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- NOHARA Yusuke
- Sekisui House Co., Ltd.
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- SHIBATA Ryoichi
- Dept. of Architecture, Gifu National College of Technology
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- KOIKE Hirotaka
- Advanced Engineering Courses, Dept. of Architecture, Gifu National College of Technology
Bibliographic Information
- Other Title
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- 探索型ビデオ環境シミュレーションの再現性に関する考察 : 実環境との探索行動比較実験
- タンサクガタ ビデオ カンキョウ シミュレーション ノ サイゲンセイ ニ カンスル コウサツ ジツ カンキョウ ト ノ タンサク コウドウ ヒカク ジッケン
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Abstract
The purpose of this study is to clarify the difference between spatial cognition from WASS (Wayfinding Active Simulation System) environment and Real Environment. Concretely, It made wayfinding experiment and sketchmap inquiry after the spatial learning trials. There are two groups with different information presentation. Group R is lerning space by walking through real environment. Group W is learning space with WASS. Group R can recognize space better than Group W. Finding of this study are as follows. 1) Spatial cognition is affected by physical activity and view. 2) Physical activity mainly influences orientation. 3) View mainly influences cognitive map.
Journal
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- Journal of Architecture and Planning (Transactions of AIJ)
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Journal of Architecture and Planning (Transactions of AIJ) 69 (586), 57-63, 2004
Architectural Institute of Japan
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Details 詳細情報について
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- CRID
- 1390001204785288064
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- NII Article ID
- 110004659947
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- NII Book ID
- AN10438548
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- ISSN
- 18818161
- 13404210
- http://id.crossref.org/issn/13404210
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- NDL BIB ID
- 7177308
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed