THE STUDY ON THE REALITY OF WAYFINDING SIMULATION BY VIDEO ENVIRONMENTAL IMAGE : The comparison with in real environment

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  • 探索型ビデオ環境シミュレーションの再現性に関する考察 : 実環境との探索行動比較実験
  • タンサクガタ ビデオ カンキョウ シミュレーション ノ サイゲンセイ ニ カンスル コウサツ ジツ カンキョウ ト ノ タンサク コウドウ ヒカク ジッケン

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Abstract

The purpose of this study is to clarify the difference between spatial cognition from WASS (Wayfinding Active Simulation System) environment and Real Environment. Concretely, It made wayfinding experiment and sketchmap inquiry after the spatial learning trials. There are two groups with different information presentation. Group R is lerning space by walking through real environment. Group W is learning space with WASS. Group R can recognize space better than Group W. Finding of this study are as follows. 1) Spatial cognition is affected by physical activity and view. 2) Physical activity mainly influences orientation. 3) View mainly influences cognitive map.

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