発想法を用いて創造的な課題解決を支援するグループ学習?ソフトウェア演習への適用  [in Japanese] Group Study Using Idea Generation Method for Creative Problem Solving in the Software Practice  [in Japanese]

Access this Article

Search this Article

Author(s)

Abstract

本研究では,学習者間の相互作用による,課題解決のためのアイデアの発想・発展を促進させるため,発想法を取り入れたグループ学習を提案する.本研究のグループ学習は,個人のアイデアの発想,集団でのアイデアの発展,の2 段階で行うことにより,個人のアイデアを集団によりソフトウェアとして実現可能なアイデアへ導かせる.岩手県立大学ソフトウェア情報学部のソフトウェア演習の総合演習課題を対象に適用実験を行った.さらに,コンピュータを用いたグループ学習を調査するため,Web によるグループ学習環境を実現し適用実験を行った.その結果,次の効果が確認できた.(1)学習者がソフトウェア演習の時間内でアイデアを発想することができる.(2)学習者が広い視野に立ちアイデアを発想することができる.(3)学習者が学習者間の相互作用により実現可能なアイデアを発想することができる.In this paper, we propose the group study using idea generation method, in order to promote learners' idea generation and idea development to solve problems by learners' interaction. In the group study, these are two steps that idea generation by individual and idea development by group. We applied the group study to the comprehensive practice of the software practice in Faculty of Software and Information Science, Iwate Prefectural University. Furthermore, in order to investigate the group study using computers, we realized the environment using Web, and applied to the software practice. As a result of the applied experiment, we confirmed the following: (1) The learner can generate an idea in the period of the software practice. (2) The learner can generate an idea with a broad view. (3) The learner can generate a feasible idea by learners'interaction.

In this paper, we propose the group study using idea generation method, in order to promote learners' idea generation and idea development to solve problems by learners' interaction. In the group study, these are two steps that idea generation by individual and idea development by group. We applied the group study to the comprehensive practice of the software practice in Faculty of Software and Information Science, Iwate Prefectural University. Furthermore, in order to investigate the group study using computers, we realized the environment using Web, and applied to the software practice. As a result of the applied experiment, we confirmed the following: (1) The learner can generate an idea in the period of the software practice. (2) The learner can generate an idea with a broad view. (3) The learner can generate a feasible idea by learners' interaction.

Journal

  • IPSJ journal

    IPSJ journal 47(5), 1578-1592, 2006-05-15

    Information Processing Society of Japan (IPSJ)

References:  23

Cited by:  4

Codes

  • NII Article ID (NAID)
    110004720722
  • NII NACSIS-CAT ID (NCID)
    AN00116647
  • Text Lang
    JPN
  • Article Type
    Journal Article
  • ISSN
    1882-7764
  • NDL Article ID
    7957413
  • NDL Source Classification
    ZM13(科学技術--科学技術一般--データ処理・計算機)
  • NDL Call No.
    Z14-741
  • Data Source
    CJP  CJPref  NDL  NII-ELS  IPSJ 
Page Top