複合現実感を用いた分散会議における複数アバタの配置と表現  [in Japanese] Study on Placement and Presentation of Multiple Avatars in MR-based Distributed Meeting  [in Japanese]

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Author(s)

    • 野口 康人 NOGUCHI YASUHITO
    • 筑波大学大学院図書館情報メディア研究科 Graduate School of Library, Information and Media Studies, University of Tsukuba
    • 井上 智雄 INOUE TOMOO
    • 筑波大学大学院図書館情報メディア研究科 Graduate School of Library, Information and Media Studies, University of Tsukuba

Abstract

分散会議支援はいまや社会における不可欠なネットワークサービスである.近年,臨場感のある分散会議の実現方法の1 つとして,複合現実感を用いた手法が提案されているが,会議参加者の複数アバタの表現方法は明らかでない.本論文では,複数アバタの複合現実感を用いた空間的配置について実験的に検討した.その結果,複合現実空間においても複数アバタの座席配置が会議に影響することが明らかになった.また,複合現実感の利用形態であるヘッドマウントディスプレイ装着条件でアバタを等身大と認識する大きさは,2 次元ディスプレイにアバタを表示した場合よりもやや小さく表示したときである傾向が見られた.Although distributed meeting support is one of indispensable network services, presentation of meeting by other visual media than 2D video has not been studied enough. Mixed reality (MR) technology can be one of the method that conveys sense of reality in a meeting. However, optimal presentation of avatars by means of mixed realily technology is not well known. This paper describes an experiment that explored spatial arrangement of multiple avatars through video see-through head mounted display (HMD). As a result, it was shown that spatial arrangement of multiple avatars affects a meeting in the MR world. Also, it was shown that the size of an avatar on a HMD which people recognize as life-size was smaller than that on a 2D display.

Although distributed meeting support is one of indispensable network services, presentation of meeting by other visual media than 2D video has not been studied enough. Mixed reality (MR) technology can be one of the method that conveys sense of reality in a meeting. However, optimal presentation of avatars by means of mixed realily technology is not well known. This paper describes an experiment that explored spatial arrangement of multiple avatars through video see-through head mounted display (HMD). As a result, it was shown that spatial arrangement of multiple avatars affects a meeting in the MR world. Also, it was shown that the size of an avatar on a HMD which people recognize as life-size was smaller than that on a 2D display.

Journal

  • IPSJ journal

    IPSJ journal 48(1), 54-62, 2007-01-15

    Information Processing Society of Japan (IPSJ)

References:  36

Cited by:  4

Codes

  • NII Article ID (NAID)
    110006152183
  • NII NACSIS-CAT ID (NCID)
    AN00116647
  • Text Lang
    JPN
  • Article Type
    Journal Article
  • ISSN
    1882-7764
  • NDL Article ID
    8649768
  • NDL Source Classification
    ZM13(科学技術--科学技術一般--データ処理・計算機)
  • NDL Call No.
    Z14-741
  • Data Source
    CJP  CJPref  NDL  NII-ELS  IPSJ 
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