An Efficient Use of Piece - Square Tables in Computer Shogi
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コンピュータ将棋がより高いレベルになるためには,序盤の改善が必要不可欠である.長期的視野に基づく戦略が苦手なため,コンピュータ将棋はしばしば序盤に不利な立場に陥る.形勢を互角に保つためには状況にあった囲いを組むことが必要であり,コンピュータ将棋は定跡と駒組みテーブルを用いることでこれを実現しようとする.本稿では,ゲームを通しての駒組みテーブルの有効な利用方法について述べる.駒組みテーブルを実装し,序盤と中盤に使用することで,我々は将棋プログラム Tacosは無難な序盤がプレイできるようになった.The play of the opening game must be improved in order for computer shogi to reach a higher level. Due to the poor long-term strategies, computer shogi often leads to a disadvantageous position in the opening. Making a good formation is required for keeping the positional balance even. Computer achieves this using the opening book and piece-square tables. In this paper, we propose an efficient use of the piece-square tables during a game. These tables help our shogi program TACOS play reasonable in opening and middle game.
The play of the opening game must be improved in order for computer shogi to reach a higher level. Due to the poor long-term strategies, computer shogi often leads to a disadvantageous position in the opening. Making a good formation is required for keeping the positional balance even. Computer achieves this using the opening book and piece-square tables. In this paper, we propose an efficient use of the piece-square tables during a game. These tables help our shogi program TACOS play reasonable in opening and middle game.
収録刊行物
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- 情報処理学会研究報告ゲーム情報学(GI)
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情報処理学会研究報告ゲーム情報学(GI) 2002(69(2002-GI-008)), 29-36, 2002-07-24
一般社団法人情報処理学会