Real-time Particle-based Method for Simulating Fluid Flows on Surfaces
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- Moro Yoshitaka
- Faculty of Engineering,The University of Tokyo
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- Iwasaki Kei
- Faculty of Systems and Engineering,Wakayama University
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- Dobashi Yoshinori
- Graduate School of Infomation Science and Technorogy
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- Nishita Tomoyuki
- Faculty of Engineering,The University of Tokyo
Bibliographic Information
- Other Title
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- コンピュータグラフィックス 表面上の流れのためのパーティクルベースリアルタイム流体シミュレーション
- 表面上の流れのためのパーティクルベースリアルタイム流体シミュレーション
- ヒョウメンジョウ ノ ナガレ ノ タメノ パーティクルベース リアルタイム リュウタイ シミュレーション
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Abstract
Physically based fluid simulation is one of the most important research topics in computer graphics.Although many methods have been developed that use 3D or 2D grids to simulate fluids,there are few methods for simulating fluid flows on surfaces.We present a real-time particle-based simulation method for the flows on surfaces.The surfaces are parameterized in a 2D parameter domain and physical quantities of particles are calculated in the parameter domain.The flows are simulated by updating the physical quantities of the particles,and the simulation is accelerated with a GPU.Our method simulates the fluid flows of 30,000 particles in real-time.
Journal
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- The Journal of The Institute of Image Information and Television Engineers
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The Journal of The Institute of Image Information and Television Engineers 61 (10), 1457-1462, 2007
The Institute of Image Information and Television Engineers
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Keywords
Details 詳細情報について
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- CRID
- 1390001205098668288
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- NII Article ID
- 110006854656
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- NII Book ID
- AN10588970
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- ISSN
- 18816908
- 13426907
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- NDL BIB ID
- 8959353
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
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- Abstract License Flag
- Disallowed