弾性骨格筋モデルに基づく組織変形と人体動作生成シミュレーション  [in Japanese] Simulation of Tissue Shape Deformation and Human Motion Based on Elastic Skeletal Muscle Model  [in Japanese]

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Author(s)

Abstract

This paper presents a method for simulating human motion with tissue shape deformation based on an elastic skeletal muscle model. Shapes of tissue models are decided based on real measurement data such as CT. In the model, motion is rendered by muscle contraction such as bending knees, and the bending motion and shapes of soft tissues are generated as a result of dynamic simulation. The soft tissues are modeled by our original elastic model which has advantages of low computational cost and stability in large deformation. The result of tissue shape deformation is transparently visualized as a real-time animation.

Journal

  • Transactions of the Virtual Reality Society of Japan

    Transactions of the Virtual Reality Society of Japan 10(4), 619-626, 2005

    THE VIRTUAL REALITY SOCIETY OF JAPAN

References:  17

Cited by:  1

Codes

  • NII Article ID (NAID)
    110008728934
  • NII NACSIS-CAT ID (NCID)
    AA11448578
  • Text Lang
    JPN
  • Article Type
    Journal Article
  • ISSN
    1344-011X
  • NDL Article ID
    7788904
  • NDL Source Classification
    ZM2(科学技術--科学技術一般--大学・研究所・学会紀要)
  • NDL Call No.
    Z14-B420
  • Data Source
    CJP  CJPref  NDL  NII-ELS  J-STAGE 
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