Real-time Human Proxy : An Avatar-based Interaction System

HANDLE HANDLE Open Access

Abstract

This paper describes techniques to improve human representation on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, on both side of acquiring and representing human actions. Also we present experimental results.

Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004

Journal

Keywords

Details 詳細情報について

  • CRID
    1050298532703559552
  • NII Article ID
    120006655178
  • HANDLE
    2324/5868
    2324/5874
  • Text Lang
    en
  • Article Type
    conference paper
  • Data Source
    • IRDB
    • CiNii Articles

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