Presentation of Human Action Information via Avatar: From the Viewpoint of Avatar-Based Communication
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This paper describes techniques to present human action information on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, especially on representing human actions. Also we present experimental results.
- Lecture notes in computer science
Lecture notes in computer science (3683), 883-889, 2005-09
Springer Berlin, Heidelberg