「XR」の新しい視覚メディアとしてのコンテンツ産業の可能性

書誌事項

タイトル別名
  • XR Possibilities for Contents Industry in the new visual media technology.
  • 「 XR 」 ノ アタラシイ シカク メディア ト シテ ノ コンテンツ サンギョウ ノ カノウセイ

この論文をさがす

抄録

Abstract  XR is generally is frequently used as a shorthand to group technologies such as VR, AR and MR. VR have the capability of creating a virtual world with various kinds of realistic metaverse, but the flow of time in those worlds is constant. Therefore VR is widely used as a simulator. AR is a technology that gives the realistic world information with a sense of reality, and the flow of time is the same as in the real world. XR has the potential to develop into an industry as a new visual media technology that does not control time. This paper examines the technological evolution of XR, and whether it has the potential to develop into a new contents industry from the technological perspective.

収録刊行物

キーワード

詳細情報 詳細情報について

問題の指摘

ページトップへ