書誌事項
- タイトル別名
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- XR Possibilities for Contents Industry in the new visual media technology.
- 「 XR 」 ノ アタラシイ シカク メディア ト シテ ノ コンテンツ サンギョウ ノ カノウセイ
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Abstract XR is generally is frequently used as a shorthand to group technologies such as VR, AR and MR. VR have the capability of creating a virtual world with various kinds of realistic metaverse, but the flow of time in those worlds is constant. Therefore VR is widely used as a simulator. AR is a technology that gives the realistic world information with a sense of reality, and the flow of time is the same as in the real world. XR has the potential to develop into an industry as a new visual media technology that does not control time. This paper examines the technological evolution of XR, and whether it has the potential to develop into a new contents industry from the technological perspective.
収録刊行物
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- 東京工芸大学芸術学部紀要
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東京工芸大学芸術学部紀要 27 13-23, 2021-03-31
東京工芸大学芸術学部
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詳細情報 詳細情報について
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- CRID
- 1050569070646394496
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- NII論文ID
- 120007003651
- 40022595933
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- NII書誌ID
- AN10507753
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- ISSN
- 13493450
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- NDL書誌ID
- 031514764
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- 本文言語コード
- ja
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- 資料種別
- departmental bulletin paper
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- データソース種別
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- IRDB
- NDL
- CiNii Articles