昭和20年代の小学校の授業における鬼遊びの扱われ方

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タイトル別名
  • ショウワ 20ネンダイ ノ ショウガッコウ ノ ジュギョウ ニ オケル オニ アソビ ノ アツカワレ カタ
  • Handling of Game of Tag in Elementary School Class During a Decade from 1945

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The current study has focused on elementary school curriculum guideline during a decade from 1945 when game of tag was positively adopted as a class at school. Objective was to analyze how the game of tag was handled and clarify educational system and social situation back then. A characteristic of game of tag is that players move their bodies in various ways. Previous studies have found that the game helps improve such abilities as stamina, running, and agility. Also, the game has been found to be good for not only physical aspects but also children's sociality and cooperation. As a result of the research, it has been proved that ratio of game of tag using certain tools was lower in the school curriculum guideline back then compared with that in 2017. It is believed to be associated with lack of supplies after the war. The game is also characterized as being playable without any tools. Furthermore, its rule is so flexible that it can be played depending on conditions. Those characteristics may have led to the results this time.

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