オンラインゲーム上の対人関係が現実生活の社会性および攻撃性に及ぼす影響  [in Japanese] The influences of interaction during online gaming on sociability and aggression in real life  [in Japanese]

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Author(s)

Abstract

This study examined the influences of online gaming on sociability and aggression in real life. It was hypothesized that the effects of online gaming would differ depending on the interaction style of the online-gamers. Online-gamers in Japan (<I>n</I>=1 477) were asked to respond to questionnaires that measured interaction style during online gaming, the effects of sociability and aggression, as well as social and individual orientation in real life. Factor analysis of the scores for interaction style extracted five factors. Covariance structure analysis indicated that sociable interactions such as “Broadening relations” and “Feeling of belonging” promoted sociability in real life. In addition, “Release from daily hassles” promoted sociability and decreased aggression. In contrast, non-sociable and aggressive interactions decreased sociability and increased aggression. The results also suggested that a social orientation in real life promoted sociable interactions during game playing, while an individual orientation promoted non-sociable and aggressive interactions. These results supported the hypotheses and suggested that online gaming resulted in positive outcomes for those who are socially, but negative outcomes for those who are not.

Journal

  • The Japanese journal of psychology

    The Japanese journal of psychology 80(6), 494-503, 2010

    The Japanese Psychological Association

Codes

  • NII Article ID (NAID)
    130002140461
  • NII NACSIS-CAT ID (NCID)
    AN00123620
  • Text Lang
    JPN
  • ISSN
    0021-5236
  • NDL Article ID
    10590344
  • NDL Source Classification
    ZS2(科学技術--心理学)
  • NDL Call No.
    Z19-10
  • Data Source
    NDL  J-STAGE 
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