High-Speed Volume Rendering in CAVEs

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Abstract

A high-speed rendering method for three-dimensional animated volume rendering in a CAVE visualization environment is developed. The proposed method accelerates the standard three-dimensional texture-slicing approach to volume rendering by making use of asynchronous data transfer with the pixel buffer object of graphics processors. The method enables stereoscopic animation of volume rendering at five frames per second for scalar data of 512<sup>3 </sup>grid points in a four-screen CAVE system.

Journal

  • Plasma and Fusion Research

    Plasma and Fusion Research 8(0), 1201135-1201135, 2013

    The Japan Society of Plasma Science and Nuclear Fusion Research

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