An Effective Bump Rendering Method Considering Level-of-Detail

  • TSUTSUMI Takahiro
    School of Knowledge Science, Japan Advanced Institute of Science and Technology
  • MIYATA Kazunori
    Center for Knowledge Science, Japan Advanced Institute of Science and Technology

Bibliographic Information

Other Title
  • 詳細度を考慮したCG の凹凸質感表現
  • ショウサイド オ コウリョ シタ CG ノ オウトツシツカン ヒョウゲン

Search this article

Abstract

This research proposes a method of effective material representation considering human visual characteristics. This method adapts human visual characteristics to switch three techniques, parallax occlusion mapping, bump mapping and texture mapping, corresponding to object's level of detail. As a result, the proposed method improves drawing speed between 10-20%, comparing with the performance which applies simply a parallax occlusion mapping.

Journal

Citations (1)*help

See more

Related Projects

See more

Details 詳細情報について

Report a problem

Back to top