A study on guidelines for winning the overtime in the basketball game:

DOI

Bibliographic Information

Other Title
  • バスケットボール競技における延長戦に勝利するための指針に関する研究
  • Through comparing the consciousness of top-level coaches and game images
  • -トップレベルにおける指導者の意識と映像との比較を通して-

Abstract

<p>    The purpose of this research was to develop objective guidelines on factors affecting the outcome of the overtime in the basketball game which had not been elucidated so far. In the questionnaire survey method (n=13), we extracted how the top coaches of Japan think about the items that would affect the outcome of the overtime. And then by carrying out one way analysis of variance (n=70), important items influencing victory or defeat were extracted in the overtime that coaches consider. According to it, coaches found out that “turnover”, “mental” and “defense rebound” are thought to be important for winning the overtime. Next, logistic regression analysis was conducted on the items affecting the outcome of the overtime from game statistics (stats) (n=51), The items affecting the outcome of winning or losing were extracted. In the result of logistic regression analysis, it turned out that “preliminary points”, “3point shoot”, “foul on”, “defense rebound” and “inside score in the paint area” are items that affect win or loss in the overtime. From the above, it turned out that there was a difference between the items affecting the outcome of the extended game in which coaches are thinking and the win defeat that actually affected the result in the overtime. In order to win the overtime of basketball, we aim to earn a preliminary score by scores with in the paint area and 3point shoot, to positively play and get a foul and conclude that defensive rebound is important.</p>

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Details 詳細情報について

  • CRID
    1390564238078800128
  • NII Article ID
    130007605997
  • DOI
    10.24776/jcoaching.31.1_89
  • ISSN
    24340510
    21851646
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
    • KAKEN
  • Abstract License Flag
    Disallowed

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