携帯型ゲーム使用と社会的適応の因果関係:小学生に対するパネル調査  [in Japanese] Causal Relationships between Handheld Video Game Use and Social Adjustment: A Panel Study of Elementary School Students  [in Japanese]

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Author(s)

    • 鈴木 佳苗 Suzuki Kanae
    • 筑波大学図書館情報メディア系 Faculty of Library, Information and Media Science, University of Tsukuba

Abstract

<p>本研究では,携帯型ゲームの使用量やゲーム中の行動内容が小学生の社会的適応(ネット上と現実の友人数,友人関係満足度,孤独感)に及ぼす影響を検討した.関東圏の小学校で1年間の間隔をあけて収集した2波のパネルデータ(483名)に対して構造方程式モデル分析を行った.分析の結果,携帯型ゲーム使用量全体と社会的適応に有意な因果関係は見られなかった.携帯型ゲーム中の行動内容が社会的適応性に及ぼす影響については,行動内容によって影響を及ぼす場合があり,通信相手と協力したり競争したりする経験が多いほどネット上の友人数が増えることが示された.逆の因果関係として,社会的適応が高い場合にも低い場合にもそれぞれ携帯型ゲームでより多く経験される行動内容があり,ネット上や現実の友人数が多いほどゲーム中のコミュニケーション機能の使用が増えたり,友人関係満足度が低いほど通信相手と協力したり競争したりする経験が多くなることなどが示された.</p>

<p>This study investigated the causal relationships between the amount of total use or experience of different behaviors of hand-held video games and social adjustment among elementary school students. Social adjustment was measured using four variables: the number of online and real friends, satisfaction with their friendships, and loneliness. A structural equation model analysis was performed on two-wave panel data (483 students) collected at elementary schools in Kanto area with a one year interval. The results indicated no significant causal relationship between the total use of hand-held video games and social adjustment. However, as the students experienced some behaviors of hand-held video games more frequently, some of their social adjustment scores increased; the more they cooperated or competed with other players during battles, the more the number of online friends increased. As reverse causal relationships, as their scores of social adjustment increased or decreased, they experienced some contents more frequently; the more the number of online or real friends increased, the more frequent was the use of the communication function, such as chatting or exchanging text messages, during game play. The lower the score of satisfaction with their friendship was, the more experiences of cooperating or competing with other players during attacking or not attacking were indicated.</p>

Journal

  • STUDIES IN SIMULATION AND GAMING

    STUDIES IN SIMULATION AND GAMING 28(1), 43-52, 2018

    Japan Association of Simulation And Gaming

Codes

  • NII Article ID (NAID)
    130007664625
  • NII NACSIS-CAT ID (NCID)
    AN10412271
  • Text Lang
    JPN
  • ISSN
    1345-1499
  • NDL Article ID
    029393854
  • NDL Call No.
    Z14-1780
  • Data Source
    NDL  J-STAGE 
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